Session 2A: DropDot

Session Number

Session 2A: 1st Presentation

Advisor(s)

Carl Heine, Illinois Mathematics and Science Academy

Location

Room A147

Start Date

28-4-2017 10:00 AM

End Date

28-4-2017 11:15 AM

Abstract

Our research at the Illinois Mathematics and Science Academy, applying the lean startup method to DropDot, has enabled us to distill knowledge useful to startups that develop software applications. After conducting research on popular startup methods and comparing startups that have failed to others which have had exponential growth, we applied what we learned about being efficient to our own work on the analytics team. Using an app developed by Summer Wu, an IMSA alumna, our ultimate goal is to increase utility and the number of active users. Communicating with our developer team, we revamped Summer’s original idea and recently uploaded an improved version. Additionally, we gathered statistics on who was downloading the app and where they were located, which can be used in the future to help with advertising. In an attempt to get more feedback on this hands-on application, we tested a group of 3-7 year-olds using a paper version.

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Apr 28th, 10:00 AM Apr 28th, 11:15 AM

Session 2A: DropDot

Room A147

Our research at the Illinois Mathematics and Science Academy, applying the lean startup method to DropDot, has enabled us to distill knowledge useful to startups that develop software applications. After conducting research on popular startup methods and comparing startups that have failed to others which have had exponential growth, we applied what we learned about being efficient to our own work on the analytics team. Using an app developed by Summer Wu, an IMSA alumna, our ultimate goal is to increase utility and the number of active users. Communicating with our developer team, we revamped Summer’s original idea and recently uploaded an improved version. Additionally, we gathered statistics on who was downloading the app and where they were located, which can be used in the future to help with advertising. In an attempt to get more feedback on this hands-on application, we tested a group of 3-7 year-olds using a paper version.