Publications & Research
Document Type
Article
Publication Date
Spring 2022
Disciplines
Curriculum and Instruction | Science and Mathematics Education
Abstract
When students are given the opportunity to utilize technology and engage in hands-on activities within a mathematics class, they can experience mathematics in action. Mathematical action technologies “offer students opportunities to interact...in ways that are not possible (alone) with paper and pencil” (McCullough et. al, 2021, p. 739). One such mathematical action technology, for instance, involves a calculator-based ranger (CBR) which collects and displays motion data in real-time. As CBR activities impact students’ abilities to interpret and model “physical phenomena” which enhances graphical understanding (Kwon, 2010), I have incorporated various CBR activities that involve students walking in front of a motion detector to create or replicate a particular given graph (Remijan, 2019). After engaging students with CBR activities within my classroom, as well as outdoor activities involving crash reconstruction and the Illinois State Police (Remijan, 2017), I developed an additional activity to model a “crash” within the classroom using push toys and a CBR.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Recommended Citation
Remijan, Kelly W., "Playing with Push Toys and Technology: Solving a System of Linear Equations" (2022). Publications & Research. 57.
https://digitalcommons.imsa.edu/pfs_pr/57
Comments
Published in the Journal of Mathematics Education at Teachers College (JMETC)