Grade Level

Elementary (K-5), Middle (6th-8th), High School (9th-12th)

Subjects

Science, Technology, STEM

Start Date

28-2-2020 1:15 PM

End Date

28-2-2020 3:00 PM

Description

Game design can be woven into any science curricula, providing a way for students to learn science content and to creatively apply what they have learned. Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to conservation and science education.

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Feb 28th, 1:15 PM Feb 28th, 3:00 PM

Students in the Lead: Game Design in the Classroom

Game design can be woven into any science curricula, providing a way for students to learn science content and to creatively apply what they have learned. Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to conservation and science education.

 

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