Grade Level
Elementary (K-5), Middle (6th-8th), High School (9th-12th)
Subjects
Science, Technology, STEM
Start Date
28-2-2020 1:15 PM
End Date
28-2-2020 3:00 PM
Description
Game design can be woven into any science curricula, providing a way for students to learn science content and to creatively apply what they have learned. Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to conservation and science education.
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Teacher Education and Professional Development Commons
Students in the Lead: Game Design in the Classroom
Game design can be woven into any science curricula, providing a way for students to learn science content and to creatively apply what they have learned. Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to conservation and science education.