![Institute Day 2021](../../../../assets/md5images/8c6b4e904f8189715146f4dec7a98461.jpg)
Session #3
Grade Level
6-8 STEM
Start Date
26-2-2021 11:00 AM
End Date
26-2-2021 11:45 AM
Description
Gamification is becoming an increasingly hot trend in the education world, but what does it actually mean, why is it so effective in getting students engaged and motivated, and how can it be implemented? Come join us in this session where we will explore these questions and see some practical applications of gamification principles implemented during our 2020 Summer@IMSA Game Day STEM virtual camp that can also be readily applied to your classrooms.
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Teacher Education and Professional Development Commons
![](https://digitalcommons.imsa.edu/test_images/1008/thumbnail.jpg)
(Easy) Gamification with Game Day STEM
Gamification is becoming an increasingly hot trend in the education world, but what does it actually mean, why is it so effective in getting students engaged and motivated, and how can it be implemented? Come join us in this session where we will explore these questions and see some practical applications of gamification principles implemented during our 2020 Summer@IMSA Game Day STEM virtual camp that can also be readily applied to your classrooms.