Session 1A: Coding the Soviet Great Terror

Session Number

Session 1A: 3rd Presentation

Advisor(s)

Kitty Lam, Illinois Mathematics and Science Academy

Location

Room A147

Start Date

28-4-2017 8:30 AM

End Date

28-4-2017 9:45 AM

Abstract

The Simulating the Soviet Great Terror project is aimed at designing a simulation game in which players take command of characters of varying social and political groups in Russia during the Soviet political purges of 1934 to 1938. This project involves investigating the capacity and limitations of C programming language for turning abstract concepts into concrete code. Currently, the simulation relies on a file directory in which information on a player’s past choices, in-game characteristics, and future dilemmas are stored. The processing programs are written using the C programming language and then converted to a browser-based user interface. The simulation is intended to be played by multiple players at once, following a prompt-based branching narrative where the players’ decisions impact the events of the game. The game is divided into six rounds, with each round presenting a new dilemma to which the players must respond by choosing an option presented to them. Over the course of the simulation, Presenters become immersed in the societal turmoil caused by the Soviet Great Terror and, by experiencing it firsthand, better understand how it affected both individuals and entire categories of people.

Share

COinS
 
Apr 28th, 8:30 AM Apr 28th, 9:45 AM

Session 1A: Coding the Soviet Great Terror

Room A147

The Simulating the Soviet Great Terror project is aimed at designing a simulation game in which players take command of characters of varying social and political groups in Russia during the Soviet political purges of 1934 to 1938. This project involves investigating the capacity and limitations of C programming language for turning abstract concepts into concrete code. Currently, the simulation relies on a file directory in which information on a player’s past choices, in-game characteristics, and future dilemmas are stored. The processing programs are written using the C programming language and then converted to a browser-based user interface. The simulation is intended to be played by multiple players at once, following a prompt-based branching narrative where the players’ decisions impact the events of the game. The game is divided into six rounds, with each round presenting a new dilemma to which the players must respond by choosing an option presented to them. Over the course of the simulation, Presenters become immersed in the societal turmoil caused by the Soviet Great Terror and, by experiencing it firsthand, better understand how it affected both individuals and entire categories of people.