Grade Level
Elementary (K-5)
Subjects
STEM
Start Date
28-2-2020 10:15 AM
End Date
28-2-2020 12:00 PM
Description
K-2 students love to create stories about their favorite animals. Using free software called ScratchJr, participants will learn to teach basic Computational Thinking skills that allow K-2 students to create animated stories about animals in their natural environments. Participants should bring a laptop or tablet.
Activity 1 - Student Activity.pdf (415 kB)
Animal Video Links.pdf (355 kB)
Code of the Wild.pptx (5252 kB)
PowerPoint Presentation
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Teacher Education and Professional Development Commons
Code of the Wild
K-2 students love to create stories about their favorite animals. Using free software called ScratchJr, participants will learn to teach basic Computational Thinking skills that allow K-2 students to create animated stories about animals in their natural environments. Participants should bring a laptop or tablet.